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  • Apr. 19th, 2027 at 11:32 AM
world-building



Welcome to Wei'shwei Na'nen, the world-building journal of [info]unfrosted_cake. Most of what can be found here is background details and facts that will never make it into the stories themselves.

This is a friends-locked journal, so if you'd like to see what I'm scheming now, drop a line and I'll add you!

-Orvana

 

 

 

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First-Marriage

  • Aug. 6th, 2007 at 5:20 PM
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Worlds

  • Jun. 9th, 2007 at 6:13 PM
Quill
I suppose I should make an index of sorts of the various stories and worlds I'm planning to detail here (eventually they'll have links to the main post concerning them).  So without further ado:

The Separatist War:  Three thousand years ago, the Separatist War was kicked off when Deon Palaxin Vaughnj annihilated the Prudian race in the  Prudian Genocide.  The two sides have since reached an essential stalemate that's lasted for two hundred years, but all that is going to change when the Deon attempts to repeat history - this time in his own favor.  His new target - Earth.

Sabyr[Story itself to be posted on [info]orvaen_queen.]  The Kagadash grow up hearing stories of the evil Nilgalsha, the ancient foes of their races who stole their homeland from them.  Eventually, the Kagadash won back their birthplace at great cost and destroyed the Nilgalsha, leaving nothing but ruins to serve as a mute testimony of their triumph.  What happens when five daring and adventurous Kagadash children brave the Heiyan Ridges, legendary haven of the Nilgalsha and stumble across the greatest  - and most controversial -  discovery in their race's history - an enormous, barren enclave that once was home to thousands of Nilgalsha, and a journal written by a Nilgalsha  woman hundreds of generations ago that declares the Nilgasha were but victims of Kagadash cruelty...?

Khalle Bless You:  Welcome to a world where sneezing casts out souls and invites in demons, and see the process its people and culture goes through to discover "Khalle Bless You..."

The Assassin:  Rules of the Game.  Feuding Laws.  A strict code that regulates the procedures to follow when one assassin is hired to kill another.  And despite civilian doubts, they are rigorously adhered to.

     One:  A feud is initiated when one assassin is hired to kill another.
     Two:  All involved parties must be informed
     Three: Only the assassins are to be involved
     Four:  Assassins cannot be deprived of the ability to defend themselves
     Five:  A sick or wounded assassin cannot be targeted - the feud must be delayed until both parties are hale
     Six:  A feud cannot begin if the target assassin is already involved in a gig - the feud must be delayed until the gig is complete

There are dozens of minor feuds in any given year, but the great feuds, the feuds that everyone from princes to paupers remember, that bards immortalize in songs and ballads, are few and far between - for good reason.  But despite the Lay of Lithick and the Ballad of the Bloody Tree, there has never before been a feud like this.

Eyvariel:  It was the greatest nation in the world for two generations.  Its capitol was an architectural masterpiece, with needle spires towering three miles into the sky and visible from every border.  But when the royal consort was slain and his dagger lost, the Royal Lady laid a curse on the family of her most loyal general:  to never know peace or joy until the dagger was returned, but no Forlorn may ever lay hands on it...

Mr. Linden's Library:  She was the only daughter of the most powerful noble on the planet.  He was the son of a wealthy merchant family eager to expand their business into her father's lands.  A perfect political match, but for the fact that she wants nothing to do with him and he only wants her for her dowry.  As an engagement gift, he presents her with a novel that he suggests will adjust her opinion on their upcoming nuptials, but when she cracks it open, the spell he laid on it catches her up and casts her into a whole new world, where she must rely on the wily, reserved Kitch'en to protect her and help her find her way home...

Agedi:  Filetauv Mitchi de-Sandern; exiled prince bent on liberating his kingdom.  Devardi nu'Gelen; chief military advisor to the exiled prince.  Tilama Shehaiyet; royal historian/archivist of occupied Byzhenn.  Mirendi Shureby; personal retainer/armsman of the exiled prince with a "loose" definition of good morals.  Dikindi Kamadiss; personal retainer/armsman of the exiled prince who is tired of reigning in his partner.  Cymal; peasant girl from Mori who just wants to find her cousin, kidnapped from home a year ago and just recently sold into slavery in Aeregleon.  Ni'marne Larmet; Agedi guide.  The most unlikely traveling companions anyone could imagine, and it probably would have been best if they'd remained uninvolved...
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